Phobetor

Phobetor CR 6

CE Medium outsider (chaotic, evil, epiales)

Init +8; Senses darkvision 60ft.; Perception +0

Aura Mania 60ft

Defense

AC 20, touch 15, flat-footed 15 (+4 Dex, +1 dodge, +5 natural)

hp 68 (8d10+24)

Fort 9, Ref 10, Will +1

DR 10/cold iron or lawful; Immune cold, poison; Resist acid 15, electricity 15, fire 15

Weaknesses -4 on saving throws against emotion effects.

Offense

Spd 40 ft. fly 30ft (average).

Melee 2 Claws +12 (1d6+4 plus 1d8 bleed and atavistic terror)

Special Attacks screech of anguish, grovel

Spell-Like Abilities

Constant – Tongues

Statistics

Str 19, Dex 18, Con 16, Int 7, Wis 5, Cha 20

Base Atk +8; CMB +12; CMD 22

Feats Dodge, Improved Initiative, Iron Will,

Skills Acrobatics +10, Fly +12, Intimidate +16, Perform (dance) + 16

Languages Abyssal, tongues; telepathy (100ft)

Special Abilities

Mania (Su) All creatures within 60ft of a Phobetor must make a Will save DC 16 at the start of the first turn they take inside its aura or be filled with manic joy and excitement. This effect does not significantly effect the victims decision making abilities, and feels quite unnatural, but does make it very difficult to focus. Any attempt to cast a spell requires a concentration check DC 15+spell level, any other task or ability which requires concentration is impossible, as with a barbarian's rage. This effect lasts 2d4 rounds, though the Phobetor may force a new save any round in which it spends a standard action dancing. If an affected target fails a second save against this ability, they take 1d4 Wisdom damage.

Atavistic terror (Su) Whenever a Phobetor strikes a creature with its claws, it may choose to incite infectious terror. that creature must make a DC 16 Will save vs fear or become shaken. This effect can also cause a creature to become frightened or panicked if they victim has the previous condition. Whenever a victim fails this save, all allies of that creature within 30ft of them must make the same save against DC 11. No creature can be effected by this ability twice in one round.

Screech of anguish (Su) Whenever a phobetor is damaged, it may as an immdediate action let loose a gut wrenching scream of pain and despair. All creatures who hear this screech within 60ft must make a DC 11 Fortitude save or become sickened. If a sickened creature fails this save, they become nauseated instead.

Grovel (Su) As a standard action, a Phobetor may grovel before a creature, offering them whatever they want and entrancing the subject to act on it. The target and any allies of the target within 10ft of the Phobetor must make a DC 16 will save or become charmed. If any effect breaks this fascination, the fascination is replaced by confusion. The victim may avoid the confusion if the fascination was broken by the Phobetor directly attacking the victim, or the victim being effected by the Phobetor's atavistic terror. Effected targets may repeat the saving throw at the end of any of the Phobetor's turn in which it did no continue to grovel, ending the effect this way does not cause confusion. Phobetor typically turn to this ability after a victim has made it clear they are uninterested in the joy, fear, or suffering it attempts and fails to force on them, as a way of asking "well what do you want then?"