Icelus

Icelus CR 3

CE Medium outsider (chaotic, evil, epiales, incorporeal)

Init +2; Senses darkvision 60ft., true seeing; Perception +7

Defense

AC 13, touch 13, flat-footed 11 (+1 deflection, +2 Dex)

hp 26 (4d10+4)

Fort +5, Ref +6, Will 0

Defensive Abilities incorporeal; DR 5/cold iron or lawful; Immune cold, poison; Resist acid 10, electricity 10, fire 10

Offense

Spd fly 30ft (perfect)

Melee 2 incorporeal claws +6 (2d6+2 plus mind shearing)

Special Attacks disquieting gaze

Spell-Like Abilities (CL 4th)

Constant – true seeing

3/day dispel magic

Statistics

Str -, Dex 14, Con 12, Int 12, Wis 8, Cha 6

Base Atk +4; CMB +6; CMD +6

Skills Perception +7, Sense Motive +7, Fly +9

Languages Abyssal; telepathy (60ft)

Special Abilities

'''Soul shear (Su) whenever a creature is struck with an Icelus' incorporeal claws, they must make a DC 14 Fortitude save or have their soul temporarily shifted from their body. On a failed save, the victim's body is stunned, however, the victim's soul appears in their space and is treated as the same character but incorporeal and without any of their body's gear or magic items. As a standard action, the victim may merge their soul with their body so long as they share a space, ending the effect. At the end of every turn a creature continues to be separated from their body, they take 2d6 damage as their soul begins to lose coherence.

'''Disquieting gaze (Su) Targeted attack action only, 1d4 Intelligence damage, Will DC 14 negates, 30ft.