Phantasus

Phantasus CR 2

CE Medium outsider (chaotic, evil, epiales, incorporeal)

Init +1; Senses darkvision 60ft.; Perception +6

Defense

AC 12, touch 12, flat-footed 11 (+1 deflection, +1 Dex)

hp 15 (3d10)

Fort +3, Ref +4, Will +1

Defensive Abilities incorporeal; DR 5/cold iron or lawful; Immune cold, poison, mind-affecting effects; Resist acid 10, electricity 10, fire 10

Offense

Spd fly 30 ft. (perfect)

Melee incorporeal touch +4 (1d4 Charisma damage)

Special Attacks second-person antipathy, touch of gnosis

Statistics

Str -, Dex 12, Con 10, Int 2, Wis 10, Cha 1

Base Atk +3; CMB +4; CMD 4

Skills Fly +7, Perception +6

SQ Gnosis

Special Abilities

Gnosis (Su) Anyone targeting a Phantasus with a thought detection, mind control, or telepathic effect makes direct contact with Azathoth and takes 1d4 points of Charisma damage.

Second-person antipathy (Su) Once per target per day, whenever a Phantasus observes a creature (evil or chaotic outsiders exempted) attacking or slaying another creature that is not a Phantasus, it may charge that creature as an immediate action, moving up to 60ft and attacking with its incorporeal touch with an additional +4 to hit. If this attack hits, the Charisma damage increases to 1d6 or the nonlethal damage to 2d6.

Touch of Gnosis (Su) The touch of a Phantasus deals 1d4 points of Charisma damage (DC 13 Will negates. A successful critical hit causes 1d4 points of Charisma damage and 1 point of Charisma drain (instead of double Charisma damage). On a successful save, the target instead takes 2d4 nonlethal damage.